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Star Wars: TIE Fighter "Sepan Civil War" Mission 3

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Uploaded by on Nov 10, 2007

Sepan Civil War, Mission 3, Combat

A capture of a mission from the classic LucasArts DOS game, TIE Fighter Collectors' CD.

I apologize for my inability to hit things at times. :) I was having troubles with joystick control going loopy when looking at objects due to a setting in dosbox.conf (timed=true).

This was played in DOSBOX.
http://www.dosbox.com/

I recorded 2 high quality music tracks from the gameplay.
http://www.mediafire.com/file/w4odtmhmjmm/SW_TIE_Fighter_-_02_Mission__SGM-18...
http://www.mediafire.com/file/jtztyzclztt/SW_TIE_Fighter_-_01_Intro_and_Credi...

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Gaming

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Uploader Comments (swaaye)

  • dont TIE fighters shoot the cannons from the bottom of the cockpit? Why is it shooting from the sides like an x-wing? Different model?

  • @MegaArmyof2 It's a TIE Interceptor.

  • Damn I love the music in the collectors series... Why the fuck would totally games change it?

  • Careful. "Collectors Series" was the edition that they changed to CD audio. This one here is the "Collectors CDROM". lol

    They changed to CDA because they didn't want to try to make IMUSE work in Windows 9x. Very bad move, of course.

Top Comments

  • Possibly the best use of midi music ever?

  • I don't know any game that has as intense a soundtrack as this. The dynamic nature of it is awesome. In most games a dynamic soundtrack is created by a handful of battle songs and the rest for non-battle situations. So each time a battle starts you hear the same shit until the battle stops. But in this game the music is composed of multiple small few second pieces and it aknowledges a kill, the arrival of new units in the area and whatnot. It's just not done anywhere else I know!

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All Comments (81)

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  • Best game ever!

  • @rashkavar I was just the opposite. I fired single fire against fighters, since it allowed me to have a greater rate of fire against more maneuverable targets, while I fired linked against larger targets, since all of the shots were more likely to hit.

  • this game had good music

  • @Master2020

    Try dos box?

  • @swaaye I've been replaying the game recently, and I seem to have developed a strong tendency to use linked fire except when attacking corvettes and bigger...and even then when I'm trying to disable a capital ship before it obliterates me in my POS gunboat. I'm greatly looking forward to the missile boat and defender missions.

  • @rashkavar I agree. Linked gives precise combined fire against those annoying-but-weak opponents. Single shot lets you splash slower opponents with less delay between shots. Although I suppose in the end it really comes down to how one prefers to deal with each threat.

  • @swaaye linked vs single fire is situational, in my opinion. For when you want the odd shot to count, like against high-speed, low durability ships like A-wings and interceptors, linked is awesome. If it's got the durability to survive a hit or two of linked fire, I prefer single fire.

  • Oh, I do SO wish that this game would be re-done for the PC or console. It rules! A pity it can't run on my Win7 machine (I tried).

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