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Per-pixel lighting in a 2D environment

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Uploaded by on Jan 15, 2009

Engine site: http://www.asantee.net/ethanon/

That's an actual 2D scene rendered with pixel shaders to simulte a 3D scene. Looks really nice.

This demo uses the shader feature of the GameSpaceLib. Visit www.asantee.net/gamespace/ for more information. The shader system is beased on NVIDIA's Cg and uses Direct3D's ps_2_0 profile.

Category:

Science & Technology

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (AndreSan87)

  • that's awesome. Once question I have is how does the engine/graphics manipulator know that the light source is behind the pillar when It's 2D?

  • @KowaiTori Because entities are positioned in a 3D spatial system.

  • Thanks for the comments. Actually I'm not working on a real game yet, but I would like to work on it for the next year.

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All Comments (10)

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  • Nice Work dude!

  • Good work, must have taken you some time to create this

  • It's really annoyed me how anybody could of "disliked" this video, because the lighting is just so good! Argh I wanna punch the little 11 year old kid grrr! Great work though mate.

  • Looks great. We are working on a 2D game with XNA. This feature might look great in our game.

  • Really nice! I thought it was 3D until I read the description of the video. Also a very cozy environment :)

  • Good idea! Waiting for the implementation in a compltete game... I'll play it for sure!

    Keep up the good work!

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