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Uploaded by newdominic on Jan 6, 2009
By calculating the pitch and yaw angles by the moving distant of the mouse, we can compute the 3D coordinate of the camera by the angles we got. And use gluLookAt() function to place the camera.
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,,, is that way of moving camera shows pitch , roll and yaw ?
gamid80 10 months ago
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,,, is that way of moving camera shows pitch , roll and yaw ?
gamid80 10 months ago