XNA 2D Game Engine with Lighting and Shadows
Uploader Comments (bobthecbuilder)
Top Comments
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@AaronPr19 Really? Well it's a good thing we're using 2D sprites then, which I guess makes this 2D (as mentioned above). :)
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@MasterOfAllVideos Nope, it's using the SunBurn Game Engine's 2D rendering :)
Check out the link in the description for more info - awesome stuff! :)
Video Responses
All Comments (91)
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@mrdkaaa no height maps used, normal maps can be used for bump / specular highlights but are not necessary for lighting and shadows. :)
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@bobthecbuilder Hmm, no height/normal maps, but just plain flat 2D?
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This might help clarify some things.
There is some depth in almost all 2d due to draw-order. Whenever two 2d objects overlap there is implied depth as one is "on top" of the other.
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This is more like 2.5D.
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God, some people are so dense... I can't believe the amount of people who don't believe this is 2d.
its 3d the objects are moving in all 3 directions (the light can move up and down
the movement is 2d and maybe the 3D objects are just plane 2ds but its still 3d
MrKnightCraft 3 months ago
@MrKnightCraft the only thing 3D in the video is the light gizmo (only used and seen in the editor, not in-game). the scene, player, and pipes are all traditional 2D sprites. ;)
bobthecbuilder 3 months ago
Is that forward or deferred shading?
Viking009 4 months ago
@Viking009 I believe this project was using forward rendering - but SunBurn Game Engine supports both forward and deferred rendering, so it could be either of them.
bobthecbuilder 4 months ago