Cars running like crazy
Uploader Comments (cri5t1)
All Comments (17)
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For some reason, I really want to play this now. :D
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i came to see jiglibx but got distracted by the music, what is it!
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eyyyy how did you make the chasing camera????????? help me! thanks!
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@cri5t2 idk It's been awhile since I asked that so I don't know what I was talking about.
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@cri5t2 Do u have the tutorial page?
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@cri5t2 ohhh thanks for answering! I'll learn more about this library! Thanks!
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@JuampiMayoral I just used one of the examples that came with JigLib library, I was trying to make something much cooler, but failed miserably :)
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@gamenew09 it was on PC, straight in the Visual Studio debugger. (What's AI?)
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Sorry everyone, I did this demo a really long time ago.. It's not such a big deal, I just started from one of the JigLib's demo projects, then I made a very simple editor to create the streets and export the data as a big mesh overlaid on top of the grid. All the cars are just trying to get to some random point on the map, and I just "try" to steer them in that direction, but because they always accelerate, they get past their target point, and then they will steer around to get back.
Looks cool. What kind of fps do you get with that many JigLib cars? I had perf issues with JigLib using a statictrianglemesh with ~8000 triangles. .
1amStudios 2 years ago
I couldn't tell you exactly, but it's above 30fps on a MacBook Pro. But to be honest, I will switch to ODE when I get the chance.. I'm not happy at all with the physics of the JigLib, at least as it concerns the car physics.
You tried to use a collision mesh of ~8000 trianges? That seems way to much.. Try to simplify it as much as you can.. About 80 triangles should be enough to make a tight fit for a car.
cri5t1 2 years ago