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Robot City - Part 10

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Uploaded by on May 17, 2010

Robot S42 is located in Sector 11, still disabled and ready for examination. After recovering evidence from the scene, we can logically conclude Dr. Poole's assailant... or can we? One critical piece of information remains in the Compass Tower. Additionally, a nearby building houses a mysterious device. It has no immediate use but seems important enough to hold onto.

In the puzzle near the end of this video, the mysterious object is hidden in one of the twelve boxes. You get a starting point, after which you have to select L-shaped paths - almost like a knight in chess - to navigate around the grid. Like many puzzles in Robot City, it's based on randomization. But this time, by total chance, it worked out in one move. Oh well!

Unfortunately, I never got around to showing what that object is in this playthrough. It's the Key to Perihelion, an advanced teleporter originally used to help Robot City grow. This will be explained more in the last video.

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Robot City is a 1995 adventure game by Byron Preiss Multimedia and Brooklyn Multimedia. Stranded on a distant and self-sufficient robot-run planet, an amnesiac identified as "Derec" must prove his innocence in murder mystery that invokes Asimov's Three Laws of Robotics. With help from Alpha, a robotic sidekick capable of deductive reasoning, the players must assemble clues, gather evidence, and use Asimov's laws to manipulate the city's positronic inhabitants. Limited exploration windows provide brief chances to explore new parts of the planet through mine shafts and a massive subway system.

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Uploader Comments (Obscuritory)

  • They should have created a set location of where everything is in Robot City and then give you a map. I have a feeling that the "city's changing streets" was a cover up for a design flaw in the game.

  • @spiderwebs7215 The book series that the game is loosely based on had the same plot device where buildings and streets would move around and change, so I don't think it was a cover-up. But that said, it's a blight on the game, and there must be a dozen better ways to have done it.

  • @Obscuritory Agreed! But did you read the books? I know Asimov never actually wrote the books, but set up the foundation for them, where authors took it and gave their interpretation.I know there are some good and bad interpretations out there but I wonder which one is worth reading...

  • @spiderwebs7215 Sadly I haven't had a chance to read them outside of a couple small excerpts, but they're decent. Not at all Asimov quality, but decent pulpy sci-fi. They're all part of the same running plot, so I suppose you'd have to read them in order.

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  • so many frightening memories from my childhood. I hate all the randomization, and the limited escape attempts, though it's still a good game.

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