@Cockoblock It's also why digital hardware sounds better than digital software, including the sampler based hardware. Things like the Microkorg have dedicated DSP which accounts for the multiple waveforms being generated on the fly. It can also process math faster per clock rate since the DSP is built for floating point (decimal) calculation rather than integer which is needed to generate the multiple values of a waveform.
That said, the sound design is good but I don't like electro house...
@Cockoblock You can generate multiple waveforms, but that's a constant CPU effort, so most take the easy way out and just use interpolation to get more instances with low cpu usage.
As far as I know,Native Instruments (most notably Massive), GMedia, and Ohm Force are using this modern technique since CPU speed has increased so much even in the last few years. That's why they have been getting the awards they do, though still eat up cpu time like crazy but not as much now on modern hardware.
@Cockoblock continued 2 After that, the problem lies with the wavetables in a digital synth. The first digital synths did not have any interpolation, so they had tons of aliasing (added harmonics) that contributed to the "lo-fi" sound.
We've had interpolated wavetable softsynths for a while, but the problem with that is it smooths the wavetables which is how we got the "plastic" sound of the modern digital synths today.
@Cockoblock continued1 Computer based synths have filters that scientifically change sound according to math. Analog filters are controlled via electronic logic. Them and the oscillators are not completely exact, which is why they sound the way they do.
You can emulate it if you know how the math works that gives a machine a certain "sound" and that's already been done multiple times for different pieces of hardware.
@Cockoblock Not true at all. They have them, but it's no more unlike Cubase.
Fruityloops sounds suck so hard you have to build your own to make it sound good.
You can engineer your own scratch using softsynths, and there is really no difference between a softsynth and a hardware synth besides sound quality (or lack thereof)...
Too many electronic machine and shit music...
ntlprt 1 year ago
@Cockoblock It's also why digital hardware sounds better than digital software, including the sampler based hardware. Things like the Microkorg have dedicated DSP which accounts for the multiple waveforms being generated on the fly. It can also process math faster per clock rate since the DSP is built for floating point (decimal) calculation rather than integer which is needed to generate the multiple values of a waveform.
That said, the sound design is good but I don't like electro house...
systematika 1 year ago
@Cockoblock You can generate multiple waveforms, but that's a constant CPU effort, so most take the easy way out and just use interpolation to get more instances with low cpu usage.
As far as I know,Native Instruments (most notably Massive), GMedia, and Ohm Force are using this modern technique since CPU speed has increased so much even in the last few years. That's why they have been getting the awards they do, though still eat up cpu time like crazy but not as much now on modern hardware.
systematika 1 year ago
@Cockoblock continued 2 After that, the problem lies with the wavetables in a digital synth. The first digital synths did not have any interpolation, so they had tons of aliasing (added harmonics) that contributed to the "lo-fi" sound.
We've had interpolated wavetable softsynths for a while, but the problem with that is it smooths the wavetables which is how we got the "plastic" sound of the modern digital synths today.
systematika 1 year ago
@Cockoblock continued1 Computer based synths have filters that scientifically change sound according to math. Analog filters are controlled via electronic logic. Them and the oscillators are not completely exact, which is why they sound the way they do.
You can emulate it if you know how the math works that gives a machine a certain "sound" and that's already been done multiple times for different pieces of hardware.
systematika 1 year ago
@Cockoblock Not true at all. They have them, but it's no more unlike Cubase.
Fruityloops sounds suck so hard you have to build your own to make it sound good.
You can engineer your own scratch using softsynths, and there is really no difference between a softsynth and a hardware synth besides sound quality (or lack thereof)...
systematika 1 year ago
yall niggas got some gear
xrt 2 years ago
cool!
djmarthan 3 years ago
haha lol this is so bad
cold187e 3 years ago
true!
alfons00p 4 years ago