Delta Robot #3

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Uploaded by on Jul 16, 2010

That's my Delta Robot using inverse cinematics to calculate angles Θ1,Θ2,Θ3 in dependence of point (x,y,z) in the working area. For following the trajectory i use the bézier curve which is a polinomial that connects 2 points.
Here we see a Pick&Place procedure.

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Science & Technology

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Standard YouTube License

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  • neat, but, its "kinematics" :)

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