Autodesk Maya 2010: Basics Of Rigging (Learning Constraints)

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Uploaded by on Feb 19, 2010

This is an introductory video into the world of CONSTRAINTS. These constraints are fundamental in the development of rigging, no matter what the project. They're used in characters, vehicles, and anything you can imagine.

Technical Directors (TDs) are in high demand due to the logical process of deduction and reasoning to make meshes be able to be animated and to make the overall workflow much easier for animators in general. These individuals are key in being able to bring something to life. An animator can keyframe the controls, but the TDs must make those controls.

TDs are not for everyone, they require technical skills as well as an artistic skill to make the mesh deform correctly. Although it's not needed, It is highly recommended that if you venture into this field, to acquire skills from a credited institution as they will be extremely helpful in the future.

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Uploader Comments (ctstealth)

  • Where'd you get that menu on the left side beside the workspace?

  • @iiMaiiYuu

    That's the Outliner Window. =)

  • Great tutorials - Thanks

  • No problem man

  • Do you think you could show an object being passed between parents using constraints (ie. box1 picks up cone, takes it to box2 who takes it away). I've tried using the parent constraint to do this without success.

    Thanks,

  • @drsardonic

    Certainly. I'll make it shortly.

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All Comments (13)

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  • Hey, I heard this program was free for students, what does this come under ? students as in, teens that are doing apprenticeships and people at college or uni doing courses, or just the everyday kid ? I would love to know, I'm hoping to make animation my future career !

  • Thank you so much for posting this :)

  • awesome tutorials as usual ctstealth

  • this tutorial just saved my life. thanks sooo much!

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