347 lines in Tetris on Tetris and Dr. Mario - Part 2

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Uploaded by on Jan 1, 2009

Part 2; Notice how the level does not go beyond 31 :)

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Gaming

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  • Nice! Best i've gone is 294... After 290, i had no clue what block was which and got 4 lucky lines.

  • ARE YOU A FUCKING HUMAN O.O?!!!!!

  • Good job. My record was 300 lines. Never thought I'd see it beaten so badly :P Reminds me of when SNES was still around. I bet if everyone who plays the FB tetris tried this they'd lose pretty badly.

  • @tetris295 I see. I have plenty troubles with both tetris games. Also, I have Tengen Tetris for NES... is that a bad thing (such as a port?) or was that just a remake of tetris on another older system? It's a ROM so Iunno o.o

  • @tetris295 I don't see what's wrong with Tengen Tetris. I have it on my softmodded wii and love it

  • @redeyedol I'll record it and show you. Give me a week. Trust me.

  • @redeyedol

    I should also add that for about 7 years, I've played Killer Instinct competitively online and offline, and I actually NOTICE a difference. Over the years I've played it on 3 different computers, and I play on keyboard (which is obviously more direct than a USB pad). I compare emulated Killer Instinct to the game on console, and I DO notice a difference. It's very subtle, but affects timing of certain very precise techniques. SNES plays faster by at least a millisecond (isn't much).

  • @redeyedol

    So to conclude, while modern computer processing speeds perhaps ALLOW a game to be emulated at speeds equal to that on a console, it has nothing to do with how fast keyboards and controllers work with input/output. In fact, keyboard technology isn't really too different from that which SNES pads use. They're very simple devices that have changed little over the decades, and are very straight-forward methods of transferring electromagnetic signals from one point to another.

  • @redeyedol

    While computers today are significantly more powerful than SNES, here's what counts:

    1. The emulator has to translate SNES data to computer data so you'll be able to actually see, hear and play the game.

    2. The emulator has to translate computer signals from keyboards or similar computer peripherals into data that will be understood by SNES. This takes longer if it involves USB.

    3. The emulator runs on an OS which isn't all low level. By default it's slower. SNES is PURE assembly.

  • @captainphoenix

    It's a bad idea to reference to the supercomputers of the 50s, as they're more different from technology today than SNES is to home computers of 2010. Instead, here are the issues:

    1. A USB pad would obviously be slower than SNES pad to console because it has to transfer signals over a less direct route.

    2. A keyboard and SNES pad have same input/output speed, however it's emus that matter here. So what if comps are fast today? Emus mimic consoles, why would it be any faster?

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