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Microsoft Kinect mocap into Torque3D via Ecstasy Motion

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Uploaded by on Jun 4, 2011

This is some early footage testing out a realtime depth datastream from the Microsoft Kinect controller into EcstasyMotion, a physics/animation app developed in the Torque3D engine.

This video also shows a first pass at filtering the NITE (kinect driver) data to correct errors in the stream. There is also some AI routines being done by the bots, which are handled by EM.

The actor's captured motions can be recorded realtime, as well as the bot's reactions. This is just a first look at our Kinect compatibility- work in progress. Threw in some Daz3D figures FTW!

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Gaming

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All Comments (7)

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  • Great Job Guys, Thats Awesome

  • Thats pretty cool. I like how its tracking the feet and hands. Can you explain that process a little bit?

  • Nice.

  • Where is source code?

  • @roidroid well hoping too.  hopping and hoping.

  • i really like the training-dummy feel of it, zombie seems a little fast for now though.

    i've subbed hopping to see more :)

  • Let the lettus hit the floor!

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