Chuck Powerup Glitch

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Uploaded by on Oct 31, 2011

Because, screw the rules.
Yes this can be used to save time in the 100% TAS. Happy Halloween ISM, you goddamn perfectionist!

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Gaming

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Standard YouTube License

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Uploader Comments (nathanisbored02)

  • Hi; i tried this in a PAL SNES with the original game, and doesn't works. The game freezes, the screen changes to black (except the sprites) and the music continues playing. It seems to be only works on a emulator, not on the original system. Greetings.

  • @peasoroms:

    You get different effects depending on what "powerup status" you are on. If you're small when Yoshi swallows the chuck, the game crashes like you said. However, if you are fire Mario when you swallow the chuck, you will get a goal sphere in your reserve item box. If it still gives you a game crash, then it is possible that the PAL version does have different effects. Also, careful doing this on a real console, as the game crashes can delete your save file.

  • @peasoroms:

    Also, I doubt it would permanently damage your game/console; I think the worst that will happen is that it could delete your save file, but I don't know for sure, so I'm just saying be careful.

  • Can't wait for a fairly complete list of combination to be posted! 4 basic states times 8 kinds of Chuck. That's 32 combinations. This could take a while to digest. Makes you wonder if some combo gives you a PI state or a boss in reserve? Maybe a "splitter" like at VD2 or FI3 could be used?

  • @GlitchReaper:

    Splitters don't seem to give you anything, and most of the rest are game crashes. Probably the only of interest are the two shown in this video unfortunately. It would've been nice to get a Yoshi in reserve this way as well, so you wouldn't have to do PI 38 times. Oh well.

  • sprite berry gfx? what uses it?

  • @jimboli12345:

    Huh?

Top Comments

  • I think SMW is now completely broken. Block cloning for Yoshi wings and general item swap weren't enough. (Then again, there will probably be another glitch discovered sometime that makes it even more broken-- I don't think anyone's found a way to warp around the overworld yet, right?)

    By the way, does anyone mind testing this glitch with this patch applied?

    media.smwcentral. net/Zeldara/test19-2.ips

  • @AllBogs:

    You would just beat the level without activating the credits. The total exits on the title screen won't go beyond 96 though.

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All Comments (46)

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  • The reason why I'm curious about the "splitters" is that someone once reported a strange glitch in Roy's battle. I just thought it would make more sense if they had accidently got something from the "splitter" in FI3 right before it and didn't know what was happening. May have just been a fluke, but those are even rarer.

  • you should try this in all levels to see several effects of this glitch

  • @nathanisbored02 Yeah thanks, i know the danger with the SRAM (i "hunt" bugs & glitches too in my channel). Emulator is safer than the original system of course.

    Thanks for the superglitch!

  • Sorry; it works, but on a real SNES there's a high possibility that the game collapses. It's difficult. I'm going to upload it to my channel with your credits, thanks a lot =)

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