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Boujou Matchmove and Rayfire Simulation

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Uploaded by on Jan 31, 2011

This is just a test with 3D Motion Tracking. With this technique we will be able to put 3D models into live action footage to make something appear as if it's in the scene. We are going to be using this technique in future short films we make.

Please leave any feedback or ideas in the comments section below...

This is a matchmove (3D tracking) done with Boujou. I then imported the tracking data into 3DS Max and created some simple geometry and ran the sphere, box and invisible floor plane through a Rayfire physics simulation to get the destruction effect.
I then illuminated the scene with a simple orange omni light with a 0.2 intensity where the light source appears to be coming from. I also used Global Illumination with the default skylight settings and an ambient occlusion pass.
I then rendered the layers with V-Ray and composited them over the live action footage using After Effects.

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Uploader Comments (SaligoMedia)

  • Thanks for all the responses. I wrote about how I did it in the description box, if you want to check that out. If you have any other questions just leave a comment. I'm considering making a tutorial, what do you guys think?

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All Comments (13)

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  • Great track! Check out my 3D matchmove

  • nice, tut about how you did the rayfire physics?

  • TUT! with boujou!

  • Solid track

  • Did you use mental-ray or scanline?

  • this is great. i did a similar one :=)

  • How do i make the models to put m in adobe?

  • How can you do an invisible shadow plane with Vray? thanks!

  • hey can u show us how u got rayfire? ive been looking everywhere and i cant seem to find one that works thx!

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