Here's my programming reel from when I graduated from The Art Institute of California - San Francisco. Not all the projects are school projects, some are industry work, and others just side projects I did on my own time.
CocoDeep - Programing intern at coco studios for 8 months. Implemented character customization system, and front end GUI for an interactive online environment.
Don't Say Pterodactyl - at a 36 hour gamejam I learned Unity 3d, Javascript, and instructed the design team in how to use the unity editor. Also in this time I coded a large portion of the core gameplay features.
Cloud Shader - Using RSL, and TCL I created a custom renderman shading network to emulate the visual appearance of clouds. Although this is a prerendered shader the instruction count is low enough that it could be used in real-time applications. I also created a MEL tool to assist in the creation of the cloud shapes within Maya
Raytracer - To better my abilities at 3D math I took on the challenge of creating a raytracer. For this I used C++, and wrote all the functions to handle everything from the ray collisions, shading, lighting, shadows, ect. Object creation was done using a custom scene file format I wrote, and a factory system.
Player Piano - For the final of my technical rigging class we were asked to create a rig that demonstrated a variety of techniques and animate it. My interest in animation is near none, and the time to animate a 50 second piece on the rig I created would have been atrocious. So instead I designed a pipeline to take a MIDI file and convert it into animation data for the piano. This process involves first converting the MIDI to ASCII text, then a combination of regular expressions to cull unnecessary data, and lastly a bit of MEL to turn the final text file into the animation for the piano.
really cool!
bompyride 11 months ago
You spelled "preferences" wrong. Just pointing it out to help : )
MrDancingSnowman 1 year ago