Adam Ward Programming Demo Reel

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Uploaded by on Jan 17, 2010

Here's my programming reel from when I graduated from The Art Institute of California - San Francisco. Not all the projects are school projects, some are industry work, and others just side projects I did on my own time.

CocoDeep - Programing intern at coco studios for 8 months. Implemented character customization system, and front end GUI for an interactive online environment.

Don't Say Pterodactyl - at a 36 hour gamejam I learned Unity 3d, Javascript, and instructed the design team in how to use the unity editor. Also in this time I coded a large portion of the core gameplay features.

Cloud Shader - Using RSL, and TCL I created a custom renderman shading network to emulate the visual appearance of clouds. Although this is a prerendered shader the instruction count is low enough that it could be used in real-time applications. I also created a MEL tool to assist in the creation of the cloud shapes within Maya

Raytracer - To better my abilities at 3D math I took on the challenge of creating a raytracer. For this I used C++, and wrote all the functions to handle everything from the ray collisions, shading, lighting, shadows, ect. Object creation was done using a custom scene file format I wrote, and a factory system.

Player Piano - For the final of my technical rigging class we were asked to create a rig that demonstrated a variety of techniques and animate it. My interest in animation is near none, and the time to animate a 50 second piece on the rig I created would have been atrocious. So instead I designed a pipeline to take a MIDI file and convert it into animation data for the piano. This process involves first converting the MIDI to ASCII text, then a combination of regular expressions to cull unnecessary data, and lastly a bit of MEL to turn the final text file into the animation for the piano.

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Gaming

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  • really cool!

  • You spelled "preferences" wrong. Just pointing it out to help : )

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