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Overgrowth Alpha 145 changes - Wolfire Games

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Uploaded by on Aug 22, 2011

Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire

http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:

- Can exit back to main menu to load different levels
- Retry/continue menu after victory
- More detailed blood effects (cuts, stabs, drips)
- Blood texture has anti-aliasing and mipmapping
- Config setting to print key presses
- Fixed deleting attached characters and weapons
- Fixed multiple characters grabbing the same weapon
- Held weapons don't sparkle

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Gaming

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Top Comments

  • take my money

  • M&B combat in this engine... tasty

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All Comments (355)

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  • I still don't get how they can have better blood effects that 99% of AAA games available out there...

  • I want to play as a kung-fu, weapon using bunny!

  • n33d :) gogo guys! looks really awesome!

  • Saw this, bought it instantly..

  • god damn this looks impressive with the bleeding, and also with the weapons i saw in another video, where you can throw your knife and hit with the handle for very little damage and no cutting. very impressive indeed...

  • @BenjaminBattington Rat? woot.

    No sarcasm. Really, it's rare to see rats as playable, even if they're Anthropomorphic.

  • is there anything done about the control schematic?

    I've played Lugaru and found it way too clunky and unforgiving to tolerate.

  • Man I don't have this blood effect even I have alpha 169!

  • @BenjaminBattington herp derp humans :D

  • @sappinmahsentery

    There are also wolf, dog, cat and rat races.

    Also, by your own reasoning you wouldn't buy a game that just had humans in it.

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