Cinema 4D UV Mapping 07 - Outline Polygons, Saving Textures, Subdivide UVs

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Uploaded by on Aug 4, 2010

A tutorial that shows you how to Outline Polygons and save it as an image file. I also go over subdivideding UVs for the Hyper-NURB.

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Film & Animation

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Standard YouTube License

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  • @tripicuki Awesome! I’m glad they’re helpful. Thank you for the encouragement! :)

  • Thank you so, so much for these tutorials, UVs were a total mistery for me until now!

  • @AwesomeBlackDude I don’t, but the easiest way without making a change to the UV map or texture image would be to change the Offset U and Offset V Attributes of the Texture Tag. Otherwise, you’ll either have to realign UVs, or change the image. Personally, I’d just Outline the current UVs and align the image with them in Photoshop.

  • do you have a video on how to import the textures back in and realign them?

  • @iPR0DUCTI0N Certainly! I’m just demonstrating the painting tool. I do most of my textures in Photoshop. The only thing I need to get from C4D is the UV map. I’ll work on it in Photoshop, save it, and quickly reload it in C4D.

    I’ll also make folder groups in Photoshop for the different parts of a material, like Color, Bump, Alpha, etc. That way, I’m only referencing one file for a material.

  • can you use the texture on photoshop in c4d and render it?

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