The n-body sample simulates the motion of bodies under gravitational attraction. It computes all n2 interactions between n bodies, which means a massive amount of computation is performed in total....
The n-body sample simulates the motion of bodies under gravitational attraction. It computes all n2 interactions between n bodies, which means a massive amount of computation is performed in total. It makes use of the thread group shared memory available in DirectX Compute Shader to reduce bandwidth.
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stupidbydesign - Gamer's may not be into physics, but all that money they spend on new hardware for "hyped eye candy crap" is part of what drives the forwarding of this technology. If it weren't for that such crap needing new hardware to look good, we'd all be happy with stock mediocrity (read: Intel Integrated Graphics Solutions)
Is it possible to let this thing run long enough to see galaxy formations.
I don't know whether its proven but looking at the galaxies evolution, i think all n-bodies would eventually reach a relative equilibrium similar to that of a galaxy.
I asked this from a nvidia guy at Supercomputing conference in Austin, he didnt have know.
Haven't seen a better PDE solver than nature so far, thats why Quantum computing looks promising, although unlikely to produce a effective one in my lifetime
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I don't know whether its proven but looking at the galaxies evolution, i think all n-bodies would eventually reach a relative equilibrium similar to that of a galaxy.
I asked this from a nvidia guy at Supercomputing conference in Austin, he didnt have know.
Haven't seen a better PDE solver than nature so far, thats why Quantum computing looks promising, although unlikely to produce a effective one in my lifetime
The fact that it's becoming easier and more standardised to program GPUs, means that we can only have more fun in the future.
The purpose of demonstrating an n-body sim is to show off the potential performance for those who know/care.