Texture Generation Demo

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
804 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 10, 2009

This video shows a demo about my new procedural texture generation engine. The height map is generated in real time at the frame rate showed on the top-left corner of the window (the "generation" label).

- Lumps (512x512, 200 objs, 16 bpp, 345 FPS)
- Blobs (512x512, 16 bpp, 107 FPS)
- Perlin noise (512x512, 8 octaves, 16 bpp, 115 FPS)

Also, the normal map and the bump mapping are calculated in real time. I used 16 bit per pixel to have more precision when I get the normal map (search my High Static Range video). Precision and speed of this engine are awesome. The final result can loop in horizontal and vertical directions.

CPU: Intel 2 QuadCore 2333 Mhz; RAM: 4 GB DDRII 800Mhz

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (GinBlog82)

  • It's pretty cool. I'd love to know how you went about achieving the look for blobs.

  • @P4INKiller Thanks. There are lot of sprites in random positions and thet are drawn in the same texture using: dst = mirror(src + dst, 0, 255). Moreover i have to say that the sprites used in this example are spheres looped horizontally and vertically.

Video Responses

This video is a response to High Static Range Demo
see all

All Comments (2)

Sign In or Sign Up now to post a comment!
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more