Master Material Construction Part 5 of 5

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Uploaded by on Jul 24, 2010

This Tutorial series covers the creation of a master material in UDK that is designed to have enough functionality that you can just instance it instead of creating a new material for each object in your scene

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Education

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Standard YouTube License

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  • Excelent tutorial. I've followed it but with some things set up in a different way. For example, in my materal, I can disable Specular and the whole normal map. Sometimes you don't need specular map and you just need a constant value for specular because the normal map can handle all the specular stuff just right.

    Same with the normal. Sometimes I don't want a Normal map. And oh, I'm trying to figure how we can handle the parameters groups so we can have an ordered master material :)

  • Excellent tutorial! :D Keep it up. ^^

  • Very well detailed, and useful tutorial, thanks.

  • Fantastic, this is so helpful! Thank you!

  • THis is one awesome TUT!

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