This video demonstrates current progress with my game, currently called Zomg and powered by the FlatRedBall 2.5D game engine. This not only shows the game but also shows off how some of the FRB tools, such as the sprite and polygon editor, work together.
I've worked out most of the kinks in level building. The art still sucks but I've been toying with different looks, trying to find something that fits. Collision is working for Characters vs Level, Particles vs Level and Particles vs Character.
I need to implement Character vs Character collision (ie player vs enemies). I also have a long way to go with AI. I'm not sure how I want to handle that yet.
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