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OpenOutcast Oasis 1.1 Gameplay

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Uploaded by on Oct 1, 2010

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Gaming

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Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (openOutcast)

  • 1:30 - When he's running you could really tell that they used the nano suit as model

  • @SLIPKNOTSTUFFNO1 It's only temporary. Don't you worry ;)

  • Oh man, this takes me back! Looks like you guys are doing a great job! Though I'm not too impressed with cutters voice, is this the final voice or just something quick for the demo?

  • @lingonlas We'll change it if we can find someone more close to the original. If you know someone, let us know! :)

Top Comments

  • a dream get real

    i am crying right now

  • I am shocked this is possible... I never knew. I so missed playing Outcast!

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All Comments (82)

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  • This was amazing. Loved playing Outcast back in the day. I'd love to see this come out as an HD remake on consoles and PC.

  • goddamn, this is outcast?! is this some kind of new official version or is it fan made? it looks great, is it out yet, i look forward to play this game all over again 0_o

  • SHUT UP AND TAKE MY MONEY

  • God, it's like my dreams came true...

    No, my dreams are outcast sequel, but this is like supergreat!

    Outcast is my favorite game (well, at least one of 3 favorites along with Gothic and Drakan), and this mod, or whatever, is so wonderful

  • Where and when can I buy this game in Germany?

  • "Sounds like somebody's poisoned the water hole!"

    Toy Story reference?

    This looks great, I only played the demo of the original but I think it's awesome you're making a fan sequel.

  • So awesome! /)^3^(\

  • @openOutcast Can Cutter climb onto rooftops like in the old one i hope he can :(

  • 2:00 - Am I right in suspecting that the jump cut is a placeholder for coding camera moves during dialogue? I loved the original's use of slow push ins (although sometimes overused if memory serves right.)

  • @r2d2rx Not really. The graphics weren't "cutting edge". Battlezone II, Giants, Half Life, Unreal Tournament, Quake III arena, Homeworld and many others came out at the time. Games were rapidly raising the bar in the 3D graphics department.

    Outcast's concept of creating a terrain through heightmap rendering was considered inferior by comparison but, on the other hand, each world in Outcast was considered pretty huge (and required no loading except for the transitions between lands)

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