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Tetris Exhibition - Infinite T-Spin Triples (Testing Massi4h's Theory)

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Uploaded by on Jan 11, 2011

There's a theory that it's possible to do infinite back-to-back t-spin triples. Here is a link that briefly details the concept: http://harddrop.com/wiki/index.php?title=Massi4h's_Infinite_TST

I personally have never seen a video of someone demonstrating this theory, so I thought I'd put it to the test.

Here is a video of me doing 16 B2B TST's. I think Massi4h's theory definitely stands to reason that this is technically possible, but I'm not sure this would be practical in a battle.

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Uploader Comments (Shuey187)

  • @imurbrain87: Actually, t-spin triples are worth A LOT more than t-spin doubles. Unfortunately, I don't know exactly how much because I've not tested it. But I can say this much:  When performing these in TetrisFriends Marathon, if you have 20 lines to go until reaching the next level, if you perform a t-spin triple, you reach the next level instantly. So they're worth more than 20 for sure.

  • massi4h!! I was wondering if I'd get a reply from you :). Thanks a lot for checking it out. Yeah, there was at least one part in the video where I thought "doh! why did you not use the 't' there Shuey!?", but I do that a lot "after the fact" :D.

    And you're right; I wasn't and still am not 100% comfortable with the setup.

    Thanks for creating and sharing this method, and especially thanks for the props on the build; it means a lot coming from you :)

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All Comments (10)

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  • that was great. Im using it at tetris bat 2p.

    Even th0ugH its hard to manage at 6 remaining verticAl lines . Well. G0od j0b. Thanks 4 sharing. :D

  • @sb9889 haha yea sure.

  • tspin doubles r better cuz they count as 4

  • although they were awesome to do it in a non stop game would be imposable as a theory because you would have to expect that all combinations would come up eventually you would get so many of the same piece you would lose even though its unlikely to happen before you do like 60billion lines or something stupid like that, if the game never ended ie infinite it would be imposable. in a shorter line game though its possable. im not knocking it, well done im awful at Tspins

  • yes it's far too hard to use B2B TST in multiplayer mode, even though it has a higher efficiency in terms of tetriminoes dropped. but this is a pretty good video since i've seen none of this before xD

  • Nice work on this Shuey. I see you did waste a lot of t's early on and sometimes instead of adding to the stack you can start making the brackets on the side earlier, but it's fair enough cause you're not 100% comfortable with the setup (I'm not even that comfortable with it).

  • In multiplayer...no more than 4 tsts is practical, then again 4tsts with 3 b2b is quite effective especially on TOJ where b2b tst sends 8 lines instead of 7

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