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Hammer Notepad: Box Dropper That Drops Random Box Types

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Uploaded by on Dec 25, 2009

Since there are many boxes or cubes that have diffrent powers or abilities. It would be fun in some places to suffle them up a bit. . .

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Howto & Style

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (reepblue)

  • Great stuff. One question: If you re-start the level, will they come in the same order? Considering computers can't randomize I think there's a system there.

  • @ZemogTorrents

    Well, it works off the logic_case system. The same entity Valve uses to randomize their maps in Left 4 Dead 1 and 2 as well in other games/maps.

  • Nice one. Good to see you're busy experimenting with stuff like this, even if it won't be in PPB.

    -DZJB

  • @DenZottenJilBerre

    If you see me do this kinda stuff in a map with my texture pack, it will mostly be for Blue Portals. Sometimes I do somethings with PB, but not likely. . .

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All Comments (27)

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  • It`s not random , first - hot second - brown , third - cold

  • @fullyfullfool Bro, it was sarcasm. I love reepblue's videos. <3

  • @fullyfullfool he's a troll. let him ramble under his bridge.

  • THIS VIDEO FUCKING SUCKS

  • I cold care less about all these boxes/cubes I just want my Companion Cube!

  • point_template

  • @GLaDOSISM

    The mapmaking tool, called Source SDK, is what you would use. its not really based on math, more on coding and triggers. Its also really, really hard to use, since its so outdated (really old interface and controls). i've tried to make a map, and i can build the physical map, but i cant make any buttons, doors or anything else but surfaces.

    if you wanna try, get Source SDK from Steam (under Tools) and i also highly recommend seeing tutorials first

  • gonna fix the thing where it reverts to the default texture when fizzled? or is it just too hard to fix?

  • I have never made a mod or one of these is it really hard and does it involve a lot of math?

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