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Source Engine Dynamic Water Demo (Orangebox Engine)

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Uploaded by on Dec 20, 2009

Download link updated! Sorry about the problems, FileFront is weird like that.

The "water" is an info_particle system, stored in the little orange box (hah, pun). The info_particle_system is set to trace all around it with a trace collision property.

Here's an updated download link if you want to play around with it. If you use it in GMod you don't need the particle_manifest.txt file.

http://www.mediafire.com/?dau4779p0uo58ve

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Top Comments

  • download link is broken :(

  • info_particle_system

    water_faucet

    done

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All Comments (223)

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  • Can you flood the room ?

  • The water patricle dont dissapear when they hit water??

    And it gets extremely laggy when i stand under it.

  • Great job on this!

  • It looks icy.

  • how do you place objects in maps like Barrels and stuff :# ????

  • AWESOMEEE

  • Not a dynamic water at all. It is simply a paricle effect.

  • It looks like gel to me

  • @Niker107 You need to place the .pcf file in the Cstrike/particles folder and then edit the particles_manifest.txt. If you get stuck you could always check the Valve wiki.

  • @Jimmy42222 perfect, nice work ;)

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