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Rev Rant: Fallout 3's ending

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Uploaded by on May 1, 2009

Destructoid's Anthony Burch discusses the ending of Fallout 3 in his soon-to-be-recurring Rev Rant segment.

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  • The dumbest part of the whole sequence is that two companions in the game, Marcus and the Sergeant, are IMMUNE to radiation. And they actually programmed the game so that you could ask them to go in and they *refuse*, stating that it's "your moment."

    They fixed that in Broken Steel, allowing you to ask them to do it instead, but then the game *still* calls you a coward. Which is completely stupid. Why the hell would you kill yourself when the same result can be reached and no one has to die?

  • @Mulky2000 Gritty pseudo-realism, INMYFALLOUT3?!

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  • If you have the broken steel add on paladins save you and sentinel ad you wake in the citadel with the purifier working, and using rl3 he will happily do it for you and so will Fawkes if you can persuade him to,

    Just saying do your research first :)

  • @rebelliousgamer I meant Fawkes, I have no idea why I said Marcus. It's been a while since I played Fallout 3.

  • @skullz291 Don't forget Charon and Fawkes, and who is Marcus?

  • The main problem with all of this intellectual masturbation is that is is just that. Until big developers have the financial freedom to experiment with these ideas, and the technology to back them, this is for the most part pure intellectual masturbation. I guess that´s why I love indie games so much, you get a vivid glimpse into the future of gaming without either the developer or the gamer breaking the bank for something that might not work.

  • @wrathanet I think that the screwing you over at the end thing would be fine if they warned you before it happened.

  • Although it's a nice idea, having to screw people over constantly just to get to the end of the game would piss me off.

    If I do sacrifice myself, I wouldn't able to experience everything the game has to offer and, even worse, I wouldn't know if I could have saved more people by waiting for 5 more minutes. I know I can just start over and it has the potential to be good, but it just seems gimmicky to examine sacrifice and the value of life by having someone new to save every 15 minutes.

  • "Let's say you're playing an RPG where you have to avenge the death of your father-no, wait, somebody you can care about..."

  • He does have a crush on Alyx Vance, right?

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