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My first contact with ogre3D

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Uploaded by on Feb 20, 2010

Just a small demo coded with the ogre 3D engine while trying to learn the internals. Still in development.
(a bit lagged due to the recording software).

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Gaming

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Standard YouTube License

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Uploader Comments (kaotiklabs)

  • Yes raiden.

    If you want to try it, remember to download it from ogre svn because the last updated version includes wind support. Suerte con el proyecto!

  • cool demo. I have a one question. How you have made those roads?

  • Thanks!

    Roads are just a combination of ground texture maps and grass density maps.

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All Comments (55)

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  • Nice work! The scenery looks like a slightly modified demo scene that comes with Artifex Terra, a free Ogre based terrain editor, you find it if you google for "Artifex Terra 3D" . Collision detection seems to be done with MOC, can be found via google code if you search for "minimal ogre collision toolkit". Grass density map is a grayscale image that is is produced by Artifexe's grass painting function: the darker the more grass the lighter less or 0 grass. Hope that helps. Johann

  • @Pperr333 Yeah, I agree

  • hmm looks like unity

  • good job!

  • nothing.....

    

  • @EvilNecroid

    very good idea

  • make a tutorial video!

  • @kaotiklabs Hello. Forgive me for being a noob, but what is a density map? Also, would you prefer Ogre or DirectX when it comes to advanced models, shaders, etc., so which one is "faster"?

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