ARMA2 camera scriptin tutorial 4
Uploader Comments (keefygeorge01)
All Comments (46)
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is there a way i can set a time limit for the loop?
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also on more thing and i know its long but how can you make it where when its a cutscene but still first person you can move your head but your bodys locked thanks
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Hey keefy i thank you so much for these vids they really helped but one thing im wondering is how can i make it go to a cutscene mid play? like say your moving to a village and your actually playing but then right before your attacked i want it to go to a cuitscene showing the enemy moving? do i set it up via a trigger and name the trigger and activate it in the script or what cause im just not sure how to make it trigger at a certain time
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I have one question for you. When you place the camera where you want it.
camPrepareTarget [-55102.08,84473.38,19.82] <<Where do you get the numbers from..
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@willins12 never mind was a problem with the text type my bad works though thanks for the videos
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i cant get it out of the loop ive copied your code conpletly but instead of the distance between two people i have it set to go to the next scene with when the humvee reaches a persone at a certain distance
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Can I change or remove the Depth of field?
having issues with getting the camera to stop. It switches to the misstion but the camera remains attached to the boat im using. If i boot it up on the server the intro dose not load :S
Pantora1 1 year ago
@Pantora1
If you want it to run on a server you need to make sure the scene runs local on client machines.
I dont use the intro section for MP missions. I do the scene in the mission section and run the scene from the init.sqf
keefygeorge01 1 year ago
Hey, does this work with ArmA: Armed Assault?
1nvalid1 1 year ago
@1nvalid1
Yea mate sure does
keefygeorge01 1 year ago
Thanks you so very much for these videos, very helpful. I have a question though. These show me how to do the intro, then once its done it will play the mission part. I want the scene to be played during the mission. I managed to do that, but once all the scene has finished play, the camera just pauses were it is, and will not return to player. Can you help me so that once the scene is finished that it will go straight to the player? Thank you.
Bezzguy 2 years ago
@Bezzguy
If you only want the scene to play for the person who sets off the trigger that will work.
If you want it to play for every player in game use a trigger to set a condition to true in the init for example.
Place a trigger and in the on activation put something like, scenecondition = true;
The in the init.sqf put:
scenecondition = false;
"scenecondition" addPublicVariableEventHandler {player exec "scene.sqs"}
keefygeorge01 6 months ago