I had previously contrived a few different ways to render an arbitrary object at the vertex of any collada model.
Today, I thought of a way to morph between objects at a definable rate. For this example, I'm using a Kineme GL Point textured with a sunbeam, and I'm also adding a bit of a feedback effect, though again, any type of renderer could be used at a vertex position... even a small version of the model that is being decoded, for a weird infinity effect (that is hard to process).
It's also pretty cool for text morph/dissolve effects, as one can use Google Sketchup to make 3D lettering collada objects very easily, and free.
Please make a tutorial about this...
anemovatis 3 months ago
kudos.....nobody does quartz composer example/video for youtube, you could generate hits.
kmarchese04 11 months ago
Cool!
veiss8801 1 year ago