Blender: Third person shooter Gameplay 9

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Uploaded by on Jan 20, 2012

Another Update of my sci-fi third person shooter built using the Blender game engine.
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In this video I go over the changes which have been made since the last update.




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A2 Media studies music video:
http://www.youtube.com/watch?v=Fbzb_a_uq10

Also here's a link to the blender artists thread:
http://blenderartists.org/forum/showthread.php?t=198587

Resources blog post
http://mattline1.blogspot.com/2011/10/resources.html

My specs are:
Windows 7 64 bit
Nvidia Geforce GT 240 (1gb dddr3 version)
AMD Athlon II X3 440
8gb ddr3 ram
500gb hdd

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Uploader Comments (Mattline1)

  • @Mattline1 I have a really big problem: I can't make a realtime shadow in blender 2.62.I add a spot,buffer shadow option etc. but it isn't working.Please help

  • @244jovan I checked to see if there was a bug or anything but when I added a spotlight I had realtime shadows as soon as I clicked buffer shadow, try these: do all of your objects have materials? are the objects within the clip start and clip end? if you've selected multiple layers they won't show up in the viewport but will in game. in the materials are the receive shadows and cast shadows ticked? are you in glsl mode? are shadows on in the glsl settings. try those, it's probably one of them.

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All Comments (39)

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  • @244jovan not really, it's a pretty complex rig. it's all interconnected. and to answer your previous question, I use 1 datablock so I only have to use 1 Action actuator, then I just change the start/end frame, plus 1 Action keeps it tidy. there's other ways of doing it, I just find this the easiest!

  • @Mattline1 can you send me a siple .blend file with the options...just a simple cube and a plane

  • @Mattline1 yes,yes,yes,yes,yes and yes but there's nothing...I have a tomato branch version of blender,is that maybe a reason?

  • @Mattline1 Ok i dont know eanglis wery good becouse of that i didnot understand good but now i know,and one more thing in your game you have wery good graphics and i think that you have been using normal maps but you dont have laggs is that becouse of LibraryLoad?

  • @MRLburnKING Thankyou, but sorry, I don't think I was clear, 2d filters and normals maps will both slow down the game, in fact 2d filters are slower than normal maps.

  • @Mattline1 Then i must use more 2d filters and less normal maps, and i want to say that this your game is serious project and it is one of best games in blender that i have ever seen.For me your game character is best game character i have ever seen you can earn profit on it and you are PRO.

  • @MRLburnKING then the problem is most likely the graphics for the game, do you have lot's of 2d filters running?, or are you models extremely high poly, even complex shaders like normal maps can slow down your game! look to simplify the graphics in your game.

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