A Godly bridge high in the mountains. Use of height maps, terrain texture layers, lighting at sunset, and height fog.The main static mesh bridge is from a group project in which I textured. Since, the project is far from complete I wanted to set up the finished model in a mock scene. Programs involved: UDK, Maya, Photoshop, and crazy bump.
HOW DO YOU DO THAT TYPE OF FOG
WeEatBrainz 1 year ago
@WeEatBrainz Look under Actor Classes, Info, and Height Fog.
YouPhake 1 year ago