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The Axel Project: terrain morphing

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Uploaded by on Aug 18, 2010

Completely fixed terrain morphing that will be available in R2. This feature is not available fixed even in the retail version of the Source Engine, or even the anon release. Terrain morphing in the Axel Project engine features fully updated collision hulls and models which are generated in on-the-fly real-time.

The Axel Project is a fixed up package of VALVe Software's award winning Source Engine and MODs (HL1, HL2, Counter-Strike:Source, TF2) from the 2003 leak. See http://theaxelproject.com/ for more on the Axel Project.

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Uploader Comments (SaulR60)

  • Morphing the terrain works fine in retail and anon, however the collision hull is not updated so physics objects (barrels, grenades) and players still collide with the old terrain.

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All Comments (9)

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  • I am REALY interesting On how you can do that for a map that im making

  • IT IS MINECRAFT IN SOURCE :O

  • @SaulR60 How was this done?

  • 0:18 That vertical barrel seems to still be clipping through the new terrain.

  • @Lan1324 It's not even in retail source. They removed the feature as far as I know. As for E3, remember that the leak was a few revisions behind what was shown. It could be that they had fixed it in a later revision.

  • Very nice :D

  • It's not even fixed in the retail Source? I was starting to wonder after I tried fixing up e3_techdemo_2 for the leak engine. What smoke and mirrors was used in their E3 footage then?

  • Awesome. Props seem to go crazy on it though.

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