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Mineblock2D - Java - resolution

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Uploaded by on Dec 7, 2011

Gettin' a lil bigger... literally
960x720 :3

Category:

Gaming

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (orange451)

  • @orange451 how did you handle collision detection in this? I found it hard to do so (efficiently) for a tile based game I've been working on.

  • @DeeBee396

    if all the "tiles" are stored in a 2d arra, you can easily get the ones near the player, by using it's x and y position, such as array[x][y]

  • why don't you just scale everything to fit a "bigger resolution"

  • @c0decub

    I have. You obviously haven't downloaded the game :3

    This was just a video showing that I have started working on it.

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