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XNA Test 11 - shadow mapping

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Uploaded by on Mar 20, 2008

This shows a small demo I've made with real time shadow mapping in XNA. I'm probably not going to use this in a later game.. Too much trouble, not as nice as pre-renderd shadow maps, but still comes with a lot more possibilities.

The poor frame rate in this video is due to the fact that even a very high end PC doesn't like to render and capture raw 720p real time..

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  • Hi, great work! Is it just shadow mapping, or there's something else? (for example, the shadow volume in the sphere, or soft shadows).

    I tried a shadow mapping algorithm but got lots of artifacts (in deferred). Ur test looks much better I think :)

  • thanks for your info, dude.

  • nice :P

  • cool

    first comment

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