This shows a small demo I've made with real time shadow mapping in XNA. I'm probably not going to use this in a later game.. Too much trouble, not as nice as pre-renderd shadow maps, but still comes with a lot more possibilities.
The poor frame rate in this video is due to the fact that even a very high end PC doesn't like to render and capture raw 720p real time..
Hi, great work! Is it just shadow mapping, or there's something else? (for example, the shadow volume in the sphere, or soft shadows).
I tried a shadow mapping algorithm but got lots of artifacts (in deferred). Ur test looks much better I think :)
DiegoSynth 1 year ago
thanks for your info, dude.
notthecase 3 years ago
nice :P
Zodemon 3 years ago
cool
first comment
rikiodio 3 years ago