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Making a simple terrain section in Blender pt1

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Uploaded by on Apr 21, 2007

Comment on this vid here - http://www.katsbits.com/smforum/index.php?topic=118.0

http://www.katsbits.com/tutorials/ - Using Blender 3D to model a terrain using an alternative method, 'method 2'; a flat plane cut and shaped as desired. This part of the tutorial covers manipulating and shaping the mesh.

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Education

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Uploader Comments (Quake3Bits)

  • how did you make it so smooth?

  • @vincentor0 Click the "Set Smooth" button in the Mesh editing buttons (F9)

  • Doesn't it look better if you model terrain with the triangles rather than the squares and rectangles

  • Whenever possible you need to build the mesh in 'quads' (squares and rectangles), the main reason is for workflow purposes, you can't cut around an object if it's triangulated when you want to amend something.... Triangles are really a game engine 'optimisation', something 3D apps don't really require.

  • Sry all video you have good, but video is very speed . Do normal play and use part 1 and part2 :D but good

  • That *is* normal speed! ;o)

    I've got a html version that explains the vids, just not finished yet.

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All Comments (9)

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  • Ah.. Keep in mind then that making content for *rendering* tends to have different idiosyncrasities to making content for *games*, although they obviously have things in common when it comes time to 'actualise' content (put it to use) techniques for the one may not cross over well to the other.

  • Yea trying to get at your skill level for school. Thanks

  • (Check your mail)

  • Don't use Google, everything you need is on KatsBits; see the description and link to the shortcut keys, they are the most common key you use when modelling content, in fact I'd say that aside from the keys used to move around, "E" to extrude, "P" to detach, "Y" to split and "R" to loopcut are the main ones used when modelling.

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