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Approaching the Battle School

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Uploaded by on Nov 8, 2006

I created a CAD model of my vision of the Battle School from Orson Scott Card's novel "Ender's Game," and animated an approach flight. Note the rotating rings. Card has blessed this design (in case you were wondering)

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Uploader Comments (Boothby171)

  • I always imagined the battle schools decks spinning like a gyroscope. I know Bean found schematics of the station having 3 rotating decks, but that was never confirmed.

    Awesome design!

  • NG,

    I looked into using 3 rotating decks, but it didn't work out as nicely; it became unsymmetric. Plus, the two decks has sufficient real estate to support the classrooms, the gyms, the barracks and living quarters, etc., enough to fully "populate" the Battle School.

    Remember--the Battle Rooms take up a large portion of the stationary central core, and are pretty much hollow!

    Thanks for the kudos!

  • I found out, OSC decided he would not make a movie out of it, all production has stopped.

  • Interesting; and sad if true.

    Could you tell us all as of "when", and possibly provide a link?

    Last I saw, Marvel IS producing a series of comics--5 for Ender and 5 for Bean--that use my Battle School design (can anyone say "w00t!"?). And you know Marvel...

  • Well, I'm not exactly sure of the "timeline," but I would think that "we" (the future, fictional "we") didn't start designing the Battle School until after the first invasion, at which point we had the Bugger Tech, but probably didn't quite know how to use it.

    One could design the Battle School, and leave "room" for the addition of the technology, with the presumption that we would soon understand it enough to use it.

    Plus the standard-physics rotating rings would be a good fall-back!

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  • Then how did they get the system with the battlerooms to work before they reverse engineered bugger technology?

  • I assumed that the gravity manipulation was used only after we discovered the means that the Buggers used to do it, then understood and perfected it. Until then, we would have had to use the "old fashioned" method.

    Plus, if the Bugger gravity should fault or fail...

  • I had wondered that, but then Petra talks about how the adults are hiding some level of gravity manipulation, so I figured that explains it.

  • Ah...but there are nine battle rooms, a need to access them all asynchronously, etc., etc...

  • I guess I never payed attention to the game that much, I imagined a giant spinning disk with a section in the center that held the battleroom.

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