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Star Ocean 3, for the PlayStation2
http://www.gamespot.com/ps2/rpg/starocean3/index.html
The end result is an enjoyable experience, even if the game does not boldly go where no game has gone before.
The Star Ocean series is comfortably nestled in the space-faring future, in a universe of diverse races, unexplored galaxies, warring federations, and other such trappings that wouldn't be out of place in an episode of Star Trek. In Star Ocean: Till the End of Time, you'll follow the adventures of a young man named Fayt Leingod, a human from
Earth who has an uncanny knack for falling into all sorts of disaster. Along the way, you'll meet up with some memorable characters, visit alien worlds, and dispatch countless foes with the game's fully 3D, fully real-time battle system. While some design choices mire aspects of this futuristic game in the dungeon-slogging role-playing-game past, the end result is an enjoyable experience, even if the game does
not boldly go where no game has gone before.
Everything begins on the idyllic vacation world of Hyda IV, a tourist-laden hotspot filled with sunny beaches and recreational opportunities. The blue-haired college student Fayt is on holiday with his parents and his childhood friend Sophia Esteed, enjoying a break. It all goes swimmingly until the world is attacked by starships manned
by the bellicose Vendeeni (a hostile race from Another Sector), intent on ruining everyone's day at the beach. The evacuation doesn't go smoothly; Fayt ultimately ends up separated from his parents and friend, adrift in space until he crash-lands on a primitive planet and is forced to fend for himself. Armed only with a conjured sword to
match the local level of weaponry and a Prime Directive-like edict not to interfere with planetary development, he sets out to find his loved ones and a way to escape.
You'll fight entirely in real time, controlling the movements of your characters on a 3D plane. You'll have four standard attacks to begin with: strong and regular attacks at both short and long range. Regular attacks will happen immediately, while strong attacks require a bit of a charge, during which time your character will glow with a purple nimbus. (Enemies will also sport this nimbus, so you have time to move out of the way or hit them first.) As you progress, your party will
learn various battle skills that can be mapped to your X and O buttons both at close range and remotely (which attack you pull off depends on
your distance from the target), as well as passive skills that do things like let you regain health while standing idle. Such skills often cost you "fury," which is essentially something like vitality that is completely separate from your hit points. When you're standing still, your fury is at 100 percent, and you'll be able to do things
like block attacks from nearby enemies. If your fury reaches 0 percent, your character will droop instead of initiating attacks, waiting to gather more strength--fortunately, the fury meter fills
quickly when you stop moving.
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KOSMOSlove 5 years ago