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All the Bad Parts - Trailer

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Uploaded by on Jun 7, 2011

All the Bad Parts is a side scrolling action game with hand to hand combat, weapons, a shifting plot line, and multiple endings. Check out the dev blog to learn more:
https://sites.google.com/site/thatgy/

Or follow me on twitter at
http://twitter.com/#!/GyCot

Category:

Entertainment

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (GyCot)

  • Hey, I love this game, I've been playing it all day, but I have a question, how does the level system work? It keeps saying I unlock more combos at different levels, but I don't see how..

    Keep up the good work! (By the way, this is my favorite indie game ever :D)

  • @eponafan Thanks! The new combos open up each time you start a new level, so starting at level 2 you have access to the latest attack, and level 3 gives you another!

    There is also the combo counter in the upper left that counts the number of combos you have pulled off without getting hit. The higher that number gets, the more damage you do to the enemies, and the more they go flying when you hit them!

  • This is great!

  • @Deeke777 Thanks! And I can't wait for everyone to see the last round of tweaks that came form playtest feedback - the punching animation is a lot more physical, and combat has gotten a lot more dynamic

  • I like the Paper Mario aesthetic.

  • @Fopenplop Whoa, just you saying that made the gears in my head start spinning :) "I could totally mix RPG elements into the engine for the next game!"

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All Comments (15)

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  • @GyCot Huh, the Auto-saves say that I am on Level 4, and I still don't have any new combos :/....

    Is this a glitch? Also, on the subject on saving, I'm assuming the only way to save is through auto-saves.

  • @StargliderX I have it enabled when it runs on 360 hardware, but you are right, it definitely looks weird when I shrunk it down for youtube. I need to find time to make a new trailer with high res to show off more purty-ness! 

  • You don't appear to have mip-mapping or anisotropic filtering enabled on the textures. Have you considered turning these on to eliminate the ground texture flickering?

  • @gamebird827 It is a homemade engine - there is a lot of quality engines out there, but I couldn't resist learning the whole thing myself.

    As for number on the team, juuuuuust me!

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