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All Comments (39)
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Thanks for posting this. I'm just starting to engage with SecondLife and VR. This vid was great fun - fascinating to see your early days. 'Never knew it started with guns, and am delighted SL has evolved into marvellous other practical uses. Bruce Thomson in New Zealand.
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I want a bird XD Those are cute and neat!
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Wait...that was torley? he's gotten a lot happier since then. ?:D
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We need a new grid... BATTLE LINDEN! No damage, but you can wear a counter, but otherwise, you can shoot and blow up everything and everyone. No nonphysical followers, but physical everything including followers that you can blow up... robots, cyborgs, wait... wait... instead writing a SL version of WOW, and allow those people to move to that grid, and SL people could fight them, for our survival!! They with their styles, us with ours... it'll sell! They cannot build weapons, they must buy!!
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@doceigen Shoe Shopping Simulator 2003
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Lindenworld aka Minecraft, lol.
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So basically it was about a million times more fun, interesting and exciting than it is now....
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oh man that looks much better than today;)
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Prehistoric Second Life!
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@PaganEgyptian The issue isn't *what* should block rain, but deciding exactly *where* each prim blocks rain. It's similar to shadows today, though - see algorithms for shadow generation.
It would be so cool if they could make a sister project of SL under the name of Linden World, where the emphasis is on blowing stuff up, managing the ecosystem and generally living ad hoc as opposed to SL's creation and economy based play.
TheRealDamnSyko 3 years ago 6
couldnt the coding for rain blocking as simple as a Prim ID code. anything that is rezzed in SL would block rain?
PaganEgyptian 2 years ago 4