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WoW - Models into 3ds max with textures pt 1

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Uploaded by on Aug 19, 2008

I have been getting loads of emails asking me about how I have done some things in my animations, the most common being how to get wow models into 3ds max WITH textures. Instead of me responding to many requests, I have made a short tutorial showing you guys how I do it. This is my first video tutorial so be gentle :)

Part 2 here http://www.youtube.com/watch?v=JNS97khv9Xg

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (iwkya1)

  • I've been following every single step but it didn't workout, because you're not explaining it clearly enough.

  • @NofearRIP dam that must be why it didnt work. Nothing to do with you ey

  • Sorry but i didn't here something clearly. After you have the model in Milkshape, Where do you export it to? There is so many file types in that list and i don't want to mess it up.

  • 3ds :)

  • I wanna see the full version of that movie!!!

  • I assume your refering to the one at the beginning. Its a really long movie i did about 4 years ago, never bothered to upload it.

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All Comments (102)

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  • when she's exported, she comes out in a mesh of blue lines, I can't even see her

  • Please answer the one beneath

  • when i save my character in milkshape i save it as autodesk 3ds but i cant open it under material editor ( it says its a .3ds ) i can see yours says .pgn?

  • seriosly... stop wispering

  • talk like a man dude..... had to turn you all the way up

  • Can you do this just with weapons?

  • Great tutorial, but when I import the model into MilkShape not appear to me that position to save in WMV. Can you help?

  • Im using Model Viewer 0.7.0.1 and when i trying to even put a character in - as in making one from scratch, it closes the program. Wutf.

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