Silent Hunter 4 Manual TDC (With written guide)

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Uploaded by on Apr 14, 2007

Playing around with the manual torpedo calculation in Silent Hunter 4. Nooby, I know.
In case anyone wants to know the basics, this i how you do it:

NOTE: This is only assuming you are playing with auto targeting. Some of the methods will not work on 100% realism. See http://www.subsim.com/radioroom/showthread.php?t=111998
for a guide on that.
FURTHERMORE: If you want an easier walkthrough with text included in the video, check out my noob-version:
http://www.youtube.com/watch?v=1Y58dWSILYY#GU5U2spHI_4

1. Identify your target.
Your targeting-computer needs to know the mast height for it to estimate range accurately. First, find your target with periscope-view and lock onto it by pressing "L". Bring up the recognition-manual with the "N" key. Flip through it until you find the correct ship (can be tricky). Then press the little red "ok" box to choose it.

2. Start the position keeper by pressing the white button on the left panel so that it lights up red.
It will keep track of the ship and make sure your torpedoes go where they should.

3. Estimate range by clicking the range-tool on the TDC-dial to the right. A "ghost image" should appear. Drag this image until the waterline of it reaches the top of the mast of the bottom image. Relase, and press the red button to the upper left on the dial to send the data to the TDC. You should redo this to get a more accurate value once the target gets closer.

4. Estimate angle on bow (AOB). To do this, you need to open up the map. Zoom in so that you have both your sub and the ship you are targeting in view. Now click on the angle-calculator-thingy and measure the angle from the ships bow, to your sub like I did in the clip, starting in front of the target, drawing the first line along the centre to about the middle of the ship, then draw the second line down to the centre of your sub. The angle that shows up should now be entered into the TDC with the dial. Remeber that if your target changes heading you must take a new AOB reading.
Don´t forget to send the data to the TDC after every estimation-step.

5. Estimate target speed. The speed estimation on the chronometer was broken at release. Hopefully it will be fixed with patch 1.2. Until then you have to estimate it by observing wake-size and checking the speed on the map (slow,medium,fast).
Enter your estimated value.

6. In the left panel you can then set how deep you want your torpedoes to run (leave it alone if you are noob :)) and you can set a "spread" angle for each torpedo to compensate for the targets movement since it takes a while for the torpedo doors to open.

7. When happy with all settings, fire away!

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Uploader Comments (threedotsdead)

  • A questition... How many torpedos is needed st sink a destroyer? My guess is two, but i dont know...

  • @ComputerGeek1999 Depends on where you hit it. If you hit the ammunition storage it goes down in seconds. But yeah, usually you´ll need two or maybe three.

  • how do you do that in the german submarine in uboat missions?

  • @TheManFromGreece23 Never played the U-boat expansion, so I have no idea, sorry.

  • i run out of torpedoes. how can i resupply? this may seem too noob but i really need your help. it's my first time playing silent hunter. by the way i'm playing silent hunter 4. pls help!

  • @iTechOPS You need to go back to base to resupply.

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  • @ComputerGeek1999 For the ship in the vid, 1 just in the middle or 1º degree in front is enought.

    For destroyers, if you hit just near middle, 1; if you hit him near propellers-stern, 2, the first one will destroy his engines, probably.

    S!

  • it took me much time, everytime my torpedoes took strange run, like if the ship was a lot closerso they miss the target... maybe i use the stadimeter wrong or is the ship that is doing evasive manouvers?

    and when i calculate the speed i got ranegs of values fron 6 to 11 knots, once i got 22.. (on the tutorial mission)

  • how do you use the torpedo spread?

  • also the destroyers do not have a circle to indicate the hydrophone so if you stay at 1/3 while submerged then you wont be detected.have a play around you will figure it all out,it didnt take me long and i never played any of the silent hunter games before SH4

  • @shenalizer. abit of a late reply to your comment but if you have not already figured it out or been told the outer circle is how far the ship has range of sight so if your inside the circle you will be spotted the 2nd circle is the hydrophone if your over 1/3 the ship will pick up your prop noise. the semi circle is on the warships usally the destroyers and if your in side it the ship will pick you up by sonar so to get away from it you need to dive untill you hear passing thermal layer.

  • @Horwat987 no english

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