Leadwerks Engine 2.31

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Uploaded by on Feb 10, 2010

This video talks about some of the lighting optimizations we made for version 2.31 of our engine. Shadow updating can be a bottleneck in rendering. To make matters worse, point lights require a total of six passes when its shadow is refreshed. We solved this problem by only redrawing shadows of objects that moved. The shadow is then combined with the rest of the cached shadow buffer, to make the final shadow map. The net result is fully dynamic point light shadows using a proper six-sided shadow map, with less rendering cost and better quality than dual parabolic shadow maps.

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Gaming

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Uploader Comments (Leadwerks)

  • Great video =D, im having somthing starnge happen with me, i downloaded Leadworks from your website, and my AVG comes across it as being a Trojan =S

    -Matt

  • It's a false alarm.

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All Comments (18)

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  • @samljer i meant to say provide... not prove.

  • the only problem with leadwerks is that it doesnt prove enough to justify $200....

    Unity3D is free, and more powerful.

  • @DerangedGames I'm just saying that it really isn't a Trojan, that's all

  • @supergamer1221 You've just said it yourself, 'some' , unfortunately im not as immature as the people are at your age, i was saying something serious at the time of the comment being posted. Don't take every comment as something bad, most people agreed with my comment anyway so don't insulting me with stupid comments like that. Either comment on something about the video, or don't at all.

  • @DerangedGames Because some of you just trol people to thinking that things have viruses so that they won't download them.

    -SuperGamer-

  • @supergamer1221 I'm sorry but how can you justify this as being a fake comment? please, oh please make more sense.

  • @DerangedGames Stop writing fake comments please

  • will you ever make a mac version?

  • @DerangedGames i also got that with mcafee

  • I like light =D

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