We have spent the morning dragging and dropping files into the interface for direct viewing in the game engine. In short, we are impressed at the shear ease of use, within 15 minutes we had our both our 3D Tube Map and Greeble City complete with sky box, lighting and first person viewpoint up and running - see digitalurban.blogspot.com for the post around the movie and more thoughts.
can you say me how did you get the 3d city
aliwith888 6 months ago
@lmaobanned wow , you can be cheaky to people on the internet , thers no point in watching vids like this if your gonna reply pointlessly to comments like mine now go fuk yourself you smelly half incher, infact just sit in a cupboard nd dont come back out
MrCycloneful 10 months ago
@MrCycloneful shut up mate .
lmaobanned 10 months ago
can u convert gta 4 file to unity?
007cheaters 11 months ago
Good job
felipe34ify 1 year ago
how did you manage to make the side walks and lightpost on the streets?
Oblius7Perkaiv 1 year ago
god that must be a lot of poly's also nice design
DOOMVSHALO 1 year ago
@moviemakerchan2000
yes, but it takes pretty long time to do it well.
074377623 1 year ago
@TheDutchGamers i didn't import gta to unity i got a city model and scaled it 10 times bigger and then started working on a weapon but as i said the problem is i have no experience making people walk around fbx. but i did do some airplane airport animations and sound to go along they fly and land at the airport and all pretty cool...just needs some work XD
MyRatingsMakesSense 1 year ago
@MyRatingsMakesSense u import gta to unity? xD you need Kams script for importing the .dff into 3dsmax..
TheDutchGamers 1 year ago