King's Quest VI Enhanced - Part 13 of 45

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Uploaded by on Nov 28, 2008

This is a full playthrough of the Enhanced version of King's Quest VI for Windows 3.1.

The Enhanced version of King's Quest VI utilizes a 640x480 resolution, twice that of the 320x240 resolution in the DOS version. The main improvements over the DOS version are smooth, better drawn images of the icon bar, inventory items, and closeups on the characters faces.

For better quality, add "&fmt=18" to the end of the URL.

Part 13:
http://www.youtube.com/watch?v=uBOjtRxIfzc&fmt=18

Part 14:
http://www.youtube.com/watch?v=NnJpOzuqyoI&fmt=18

The music in this playthrough comes directly from the King's Quest VI Soundtrack, and therefore sounds much better than the basic MIDI output on most computers.

This will be a more exhaustive exploration of the game, rather than a direct walkthrough. During my first visit to each screen, I spend much time clicking the various commands all over the screen. However, this is actually a very efficient solution as far as traveling is concerned. For example, I will use the magic map only 13 times, which is the minimum number required to get the top score.

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Entertainment

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Standard YouTube License

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Uploader Comments (shadyparadox)

  • "Where are you going to" isn't even grammatically correct since it ends in a preposition. The correct phrasing is "to where are you going".

    The Dangling Participle is a fraud.

  • What I didn't like about this was not the participle himself, but how the eloquently spoken narrator (as well as the prince and the bookworm) treats the dangler as a valid and necessary part of speech, when in fact it's the name of a grammatical error. Fortunately, the designers did not script one elsewhere in the dialog, so at least they do know better.

  • how did you get the music to sound so good?

    i own the soundtrack released by queststudios, but i've never been able to actually play the game without that low-quality midi :(

  • To be honest, I'm just painstakingly editing the Soundtrack into the videos.

    The lowest setting is to set output to SoundBlaster. DOSBox then plays the music, so it will sound equally bad on all computers.

    If you set output to GENMIDI, you should notice some improvement. There's some variance though, because the signals are interpreted outside DOSBox.

    The best option is to output GENMIDI to a MIDI synthesizer if you have one. I'm still able to do this on my old Win95 machine. Now that's fun!

Top Comments

  • Thanks for doing this, shadyparadox!

    Kind of funny... I wrote a stage play based on this game many many years ago, and I might end up getting to have it produced and completed soon...

    The play doesn't contain EVERYthing in the game... and there are TONS of changes... but it certainly captures the spirit of everything... :)

    It's good to have this stuff for reference though--instead of having to replay the whole bloody thing... :) So thanks!

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All Comments (15)

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  • That cold shoulder pun was amazing

  • Eegad!

  • One thing I've always wondered about 6:10, you see how the tree roots go into the sea? Can plants and trees survive on sea water? I know humans can't because it dehydrates them. Is seawater harmful to plants?

  • Very true. One could make an argument that the "split infinitive" that the Bookworm (eventually) references is also a grammatical error, but KQ6 was one of the best adventure games of its time (and perhaps of all time), and to pick apart all the plot holes and errors in it would be rather foolhardy.

    It'd be rather like complaining about not being able to carry inventory items in Myst.

    ... What? ;)

  • the tomato guy used to be my favorite when i was young. ahh... memories

  • Alexander: "What makes you think i would WANT to be in that lame, barren, boring square-covered land anyway?" LOL

  • queer looking...lol.

  • Man, I love this game. Thanks for sharing.

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