2D rigid body physics engine
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Uploaded on Dec 11, 2007
NOTE: more recent videos:
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http://uk.youtube.com/watch?v=LnvtZn2...
This is the state (as of Dec 07) of my third year Computer Science project written in C++
Currently, the bodies don't rotate at all, but everything else is working much better than I expected.
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Uploader Comments (Alan Hazelden)
meming4 2 years ago
what collision detection algorithm did you use? SAT? is this like if(ob 1 collides with ob 2) ob2 start moving in direction of ob 1 or something like that?
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Alan Hazelden 2 years ago
Yes, the collision detection uses SAT. The collision resolution uses the normal from SAT as the direction in which to change the object's velocities.
My later videos have rotating bodies which makes the collision resolution more complicated but the collision detection is still SAT.
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meming4 2 years ago
can you Give me a little sample code? maby just a formula? thnx
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Alan Hazelden 2 years ago
For objects without rotation, look up "particle physics".
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cyborgtroy 4 years ago
Wow, I'm 2nd year CS and we're studying databases :(
Also good to see you're using Ubuntu. Apparently.
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Alan Hazelden 4 years ago
If you want to do something really interesting, you may have do it yourself in your own time.
That said, I don't know what your course is like but this was for my third year project, which was basically allowed to be anything we wanted.
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All Comments (24)
JamAndToe 3 years ago
Actually, this isn't an engine. Just an application.
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PencilWorld 4 years ago
not much like 'phun'
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Francesco Mastellone 4 years ago
Probably he hasn't read much from Dijkstra.
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crazyfuturamafreak 4 years ago
Let me rephrase:
Why to make a physics library for other's use, when there already exists a better one?
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