Megaman 2 Multiplayer (Made with Multimedia Fusion 2 aka MMF 2) update ロックマン

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Uploaded by on Aug 10, 2009

http://www.create-games.com/project.asp?id=1704

As promised, 1 month after the last video, here is a video showing new parts added to the game, and improvements made. Also some small details not shown in the first video can be seen here.

Turn on annotations for explanations of each part of the video as you watch it.

I estimate 1-2 months before a playable demo is ready to be released.

BTW if anyone knows how to get good FPS in youtube videos please let me know!

If you haven't watched the previous videos:
This is a preview video for an upcoming fanmade multiplayer game based on Megaman 2. It's made with the goal of maximum accuracy to the original game in mind, in order to create the experience of playing the original game, while also controlling the bosses and battling against people online.

Comments appreciated. I will also answer any questions.

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Uploader Comments (RichhhR)

  • Impresive,

    Tutorial pleasee?

    Just wanted to know, is this your engine or do you use Platform extension?

  • @StevenGamingTV

    Thanks! My own engine made with MMF's events, the latest video is on my page and I will be putting update videos up when there is progress. I might do also do a tutorial soon for MMF users. :)

  • where i download it

  • @brenauereiner

    A demo isn't available yet but you can see more recent update videos on my page or by clicking on the annotation link on the bottom right of this video.

  • Sweet!

    As I'm Just getting into MMF2 Myself !!

    It's good to See What can Be Done! Have So Many Game from My Youth I'd Like To Re-Make!!

    Just Hope I can get to grips fully with MMF, To Do them Justice!!

    As For This!! - Wicked Mate!! Keep Up the good Work!!

    Look Forward To Seeing The Final Game...

  • @coxyofnewp

    I think MMF2 is ideal for remaking 8bit and 16bit games especially platformers. But this project has taken over 1 year so far and was helped by using FCEUX to run the original game frame by frame to analyse movement and animation in pixel and frame precision, and to rip/record media. The attention to detail is painstaking. If you want 90% accuracy it won't take anywhere near as long as 99%+, but in any case you will probably have to make a game engine from scratch.

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  • @RichhhR Thanks for the quick reply, I'm going to subscribe to you =]

  • @FlameDragon400

    Haha, yes :p :D

  • So far so good.

  • @RichhhR

    Yeah Been looking into the Whole Engine Movement Side Of Things!!

    The In-Built Movement Is Very Glitch'y !! And Will Not Do for Any Serious Type Of Movement!! Found Some Good Examples!! And Just trying to Add To Them!(To Start)

    And I Agree 99%+ Is Always Worth The Extra Work!!

    As Your Game Shows!!

    Look Forward To Seeing The Finished Game!!

    Keep At It..

    Will Be Worth It, Any1 With Half A Brian Can See That!

    But Obviously Some People (Geomegamario) Hasn't Even Got Half !!!

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