Hello everyone,
This is part 1 of a tutorial series on how to create raytraced water using the default scanline renderer.
NOTE: This will NOT look like realistic water under every circumstance. This will only work in an enclosed area as the water material is a reflection map; which means that it is based on what is around it. In an open area, please refer to my other upcoming tutorial on mental ray water (ocean) on rendering water using mental ray.
Thanks for watching.
Cherno dude, your voice has changed so much since 09!!!
l1is1the1coolest 3 months ago
Where's part 2?
HAWX9 5 months ago
Thanks men.
4kin0 5 months ago
or you could just create a box...convert to editable poly.........select by element and click box(this will select all faces) and click "flip"....and then delete one of the polygons(wall)......*your way you to line up several boxes and takes longer.
*by your way I mean Andrew Kramers tutorial in which you copied.
Hydrocodone 1 year ago 2
muy bueno man, congratulations.
eric892892 2 years ago