Creating a physics asset for a custom character in UDK part 1

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,364
Loading...
Alert icon
Sign in or sign up now!
Alert icon
Ratings have been disabled for this video.

Uploaded by on Aug 20, 2011

Here I create physics assets for a boned and biped character


Jeremy Ernst is the Technical animator for Epic Games
You can download Jeremy Ernst's official Physics asset video from here under
Skeletal Mesh Pipeline - Using UDK,

http://udn.epicgames.com/Three/VideoTutorials.html

Category:

Education

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Uploader Comments (lexluthornumber1)

  • how would i go about making a character rollerblade and hook onto rails?

  • @MrIhaveacat

    Custom script the whole process is the only answer I can think of and I have no idea where you would start..

    Try posting the question on the Epic Games Forums....

  • I like how your tutorials are so casual, like when u had your drink and then cough lol

  • @Ultranemesis

    Thanks......I've got to give up smoking though lol........

see all

All Comments (7)

Sign In or Sign Up now to post a comment!
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more