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Tiny 3D Engine for SEGA Dreamcast VMU #1

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Uploaded on Oct 20, 2007

A homebrew demo of my wireframe 3D engine for the Visual Memory Unit.

The VMU got an 8bit CPU that runs with 32 to 600 kHz and a screen of 48x32 pixel.

The engine can draw points and lines, handle objects of type point, line, and polyline, features perspective projection, got 16bit fixed point math, matrix multiplication and a complete matrix stack.

This engine pushes the VMU to it's limits!

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