Procedural texture generation in Real Time

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
5,317
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 28, 2007

Here's the output of my application, which generates textures in the background on a low priority thread.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (DarkGuy2)

  • how do you change thread priorty

  • I use the Thread object in c#. My worker thread is started using a low priority.

    m_WorkerThread = new Thread(new ThreadStart(this.WorkerThreadF­unction)); m_WorkerThread.Priority = ThreadPriority.Lowest;

Top Comments

  • This is neat. Procedural textures are the future of 3D. I'm sure that one day, textures will be hardware-accelerated by specific cards.

  • You can already write procedural textures a pixel shaders and generate them on the video card.

see all

All Comments (8)

Sign In or Sign Up now to post a comment!
  • Beautiful. Five stars! :)

  • Yes, I'm interested in pixel shaders but never really had time to learn more about that. Now you gave me a good reason! :-)

  • ii bine sa vezi ca si romanii fac chestii tari:)

  • This is neat. Procedural textures are the future of 3D. I'm sure that one day, textures will be hardware-accelerated by specific cards.

  • beautiful!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more