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Source SDK : Map Optimization

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Uploaded by on Jul 31, 2008

Go watch 3kliksphilips tutorial on this, it has much better info.

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Howto & Style

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  • likes, 6 dislikes

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Uploader Comments (TySpoonz)

  • lol just flying around showing off your map :P

  • Not much to show off, its a horrible map.

  • isnt youre 2d skybox a litle to big mate?

  • Probably, this isn't a very good tutorial :P

  • Skip? Hint? Areaportal? etc? Maybe you should start to cover everything about optimization before making a tutorial on only 2 things...

  • basics

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All Comments (41)

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  • btw when several brush are assigned a group you can edit them but change selection mode to "solid" then it will let you select the in individual brushes

  • @soulicide2036 ctrl+shift+w undo the func_detai

  • @UnScriptedFlix and also Lightmap Grid... also very important lol

  • hi. in many zombie escape maps there are these walls that fade out when you get close to it. they are normally white or black. when i decompile to see how they work it is a func illusionary and a brush inside it with the texture /combineball_glow_red_1 plz help

  • Hey! I want that map~ I wanna use it! Give me! Nao!

  • so this fix the cclientrender able list 7/6?

  • 0:00 - 0:07 XDDDD "... yezz'

  • @Havk995 what are you talking about, source sdk is one of the best free map making kits ever.

  • Also i tend to start everything off as nodrawed bits of geomatry then... i add textures with the toggle texture application tool because that way then u have less chance of missing something also if you cut a brush and it has a texture on top usally the place where you cut it will have the texture that was on top on it that may not of made sence 2 u should of done

  • would you say if you have a set of stairs select all the stairs and make sure its all tied 2 a func detail? i also have a platform would that be tied 2 the stairs or seperatly

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