Source SDK : Map Optimization
Uploader Comments (TySpoonz)
All Comments (41)
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btw when several brush are assigned a group you can edit them but change selection mode to "solid" then it will let you select the in individual brushes
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@soulicide2036 ctrl+shift+w undo the func_detai
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@UnScriptedFlix and also Lightmap Grid... also very important lol
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hi. in many zombie escape maps there are these walls that fade out when you get close to it. they are normally white or black. when i decompile to see how they work it is a func illusionary and a brush inside it with the texture /combineball_glow_red_1 plz help
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Hey! I want that map~ I wanna use it! Give me! Nao!
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so this fix the cclientrender able list 7/6?
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@Havk995 what are you talking about, source sdk is one of the best free map making kits ever.
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Also i tend to start everything off as nodrawed bits of geomatry then... i add textures with the toggle texture application tool because that way then u have less chance of missing something also if you cut a brush and it has a texture on top usally the place where you cut it will have the texture that was on top on it that may not of made sence 2 u should of done
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would you say if you have a set of stairs select all the stairs and make sure its all tied 2 a func detail? i also have a platform would that be tied 2 the stairs or seperatly
lol just flying around showing off your map :P
elkolil 2 years ago
Not much to show off, its a horrible map.
TySpoonz 2 years ago
isnt youre 2d skybox a litle to big mate?
infectednl 2 years ago
Probably, this isn't a very good tutorial :P
TySpoonz 2 years ago
Skip? Hint? Areaportal? etc? Maybe you should start to cover everything about optimization before making a tutorial on only 2 things...
UnScriptedFlix 2 years ago
basics
TySpoonz 2 years ago